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Lost in Hollywood 2 was a phenomenal success and helped me to achieve exactly what I had hoped and more, so for my final collection this year I have bloody gone for it and had so much fun with each of these pieces. You need to look back to leap forward and it seems that I have built a cracking reputation for amplifying the magic within nostalgia, taking subjects that we all know and love and making them brighter, bolder and better.
I love how so many enjoy seeing what resides within my mind and how I interpret popular subjects from years gone by and this has driven this new collection forward. With how things are outside of the studio I find myself looking back to memories growing up, channelling my mind in the hope that each memory becomes more vivid. What comes from that is appreciation and pride which I take to drive on with the battles that I face, it works.
So, I hope you love these new pieces as much as I have loved creating them, the most beautiful memories will always remain no matter how far down they now reside.
£1,195.00
My brother had a NES, I was useless at ‘Duck Hunt’ so I stuck to ‘Paperboy’ on the Amiga. My mate John had a SNES and ‘Streetfighter 2’, he was great at it – why was I so bloody useless? I loved the game, a million miles away from ‘Potty Pigeon’! I think I did improve, slightly but would always get slapped down by the fatty in the nappy or my head kicked off by a screeching girl.
Yet ignoring my pitiful displays my memories I take from this game far outweigh the embarrassment and I loved creating this piece. Has it made me want to get back involved with the game? Yes. Will I be any better now we have the use of the internet ‘how to’ videos? No chance! It has made me think back to quality time with quality life-long mates who I know more than ever that I need to make time to see them more, different world, new battles, same characters.
The original plan for this was to create a really gritty market scene and have the characters fighting amongst it but after seeing the vibrancy of the ‘Masters Of The Universe’ piece I changed direction and chose to use a backdrop of a stunning temple where the full spectrum of colours could be embraced and amplified. So, what you see is actually brutal yet beautiful, something that I have often embraced in darker pieces where we consider the negative as an art form and a thing of beauty through striving to master ones’ skill.
I also always intended to overlay the scene with gameplay screen details such as the ‘life bar’ and scores but I decided against this once I saw how intense and real the scene had become and it really felt like you were stood there watching the fight unfold rather than simply playing a game. This is the very quality that I hoped to achieve where you are using every bit of your imagination to really live the moment. I am so pleased with the end result that it has 100% created the platform for exciting developments… Round Two!
£545.00
My brother had a NES, I was useless at ‘Duck Hunt’ so I stuck to ‘Paperboy’ on the Amiga. My mate John had a SNES and ‘Streetfighter 2’, he was great at it – why was I so bloody useless? I loved the game, a million miles away from ‘Potty Pigeon’! I think I did improve, slightly but would always get slapped down by the fatty in the nappy or my head kicked off by a screeching girl.
Yet ignoring my pitiful displays my memories I take from this game far outweigh the embarrassment and I loved creating this piece. Has it made me want to get back involved with the game? Yes. Will I be any better now we have the use of the internet ‘how to’ videos? No chance! It has made me think back to quality time with quality life-long mates who I know more than ever that I need to make time to see them more, different world, new battles, same characters.
The original plan for this was to create a really gritty market scene and have the characters fighting amongst it but after seeing the vibrancy of the ‘Masters Of The Universe’ piece I changed direction and chose to use a backdrop of a stunning temple where the full spectrum of colours could be embraced and amplified. So, what you see is actually brutal yet beautiful, something that I have often embraced in darker pieces where we consider the negative as an art form and a thing of beauty through striving to master ones’ skill.
I also always intended to overlay the scene with gameplay screen details such as the ‘life bar’ and scores but I decided against this once I saw how intense and real the scene had become and it really felt like you were stood there watching the fight unfold rather than simply playing a game. This is the very quality that I hoped to achieve where you are using every bit of your imagination to really live the moment. I am so pleased with the end result that it has 100% created the platform for exciting developments… Round Two!
£315.00
My brother had a NES, I was useless at ‘Duck Hunt’ so I stuck to ‘Paperboy’ on the Amiga. My mate John had a SNES and ‘Streetfighter 2’, he was great at it – why was I so bloody useless? I loved the game, a million miles away from ‘Potty Pigeon’! I think I did improve, slightly but would always get slapped down by the fatty in the nappy or my head kicked off by a screeching girl.
Yet ignoring my pitiful displays my memories I take from this game far outweigh the embarrassment and I loved creating this piece. Has it made me want to get back involved with the game? Yes. Will I be any better now we have the use of the internet ‘how to’ videos? No chance! It has made me think back to quality time with quality life-long mates who I know more than ever that I need to make time to see them more, different world, new battles, same characters.
The original plan for this was to create a really gritty market scene and have the characters fighting amongst it but after seeing the vibrancy of the ‘Masters Of The Universe’ piece I changed direction and chose to use a backdrop of a stunning temple where the full spectrum of colours could be embraced and amplified. So, what you see is actually brutal yet beautiful, something that I have often embraced in darker pieces where we consider the negative as an art form and a thing of beauty through striving to master ones’ skill.
I also always intended to overlay the scene with gameplay screen details such as the ‘life bar’ and scores but I decided against this once I saw how intense and real the scene had become and it really felt like you were stood there watching the fight unfold rather than simply playing a game. This is the very quality that I hoped to achieve where you are using every bit of your imagination to really live the moment. I am so pleased with the end result that it has 100% created the platform for exciting developments… Round Two!
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MD Studios
1 Gransden Park, Potton Road, Abbotsley, Cambs, PE19 6TY United Kingdom
Tel: 01767 677559 Email: info@markdaviesbritishartist.co.uk
© 2024 Mark Davies British Artist.
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