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Free
Free
Free
£405.00
What we see is Peter soaring up into the London night sky in front of the Houses of Parliament and Big Ben in his bid to be ‘Forever Young’ and leave the darkness behind him. If you look closely you can see that the dark forces that trouble and restrict him exist within the piece. The hope with this piece is that the concept behind it can appeal to many as it represents that want and need that we have to go back to the moment when things were so much easier and to soar over untroubled waters.
Free
£285.00
This piece was created to complement two others, the Mary Poppins inspired ‘It’s Not Goodbye’ and ‘Hope’ - a Little Mermaid interpretation that was released in the U.S in 2016. The aim with this style of work is to create an image that is bold and iconic and instantly obvious as to who the character is in the picture. The detail and colours used create an intense and positive quality to the silhouette and transforms the typical cold and sterile forms that you see online. I wanted to illustrate the character embarking on a journey, in a positive manner and to relate to the story whilst with the intention of leaving enough open for the viewer to decide where and why they are going.
What we see is Peter soaring up into the London night sky in front of the Houses of Parliament and Big Ben in his bid to be ‘Forever Young’ and leave the darkness behind him. If you look closely you can see that the dark forces that trouble and restrict him exist within the piece. The hope with this piece is that the concept behind it can appeal to many as it represents that want and need that we have to go back to the moment when things were so much easier and to soar over untroubled waters.
Free
£4,250.00
£4,250.00
Free
£650.00
Free
Free
£1,195.00
My brother had a NES, I was useless at ‘Duck Hunt’ so I stuck to ‘Paperboy’ on the Amiga. My mate John had a SNES and ‘Streetfighter 2’, he was great at it – why was I so bloody useless? I loved the game, a million miles away from ‘Potty Pigeon’! I think I did improve, slightly but would always get slapped down by the fatty in the nappy or my head kicked off by a screeching girl.
Yet ignoring my pitiful displays my memories I take from this game far outweigh the embarrassment and I loved creating this piece. Has it made me want to get back involved with the game? Yes. Will I be any better now we have the use of the internet ‘how to’ videos? No chance! It has made me think back to quality time with quality life-long mates who I know more than ever that I need to make time to see them more, different world, new battles, same characters.
The original plan for this was to create a really gritty market scene and have the characters fighting amongst it but after seeing the vibrancy of the ‘Masters Of The Universe’ piece I changed direction and chose to use a backdrop of a stunning temple where the full spectrum of colours could be embraced and amplified. So, what you see is actually brutal yet beautiful, something that I have often embraced in darker pieces where we consider the negative as an art form and a thing of beauty through striving to master ones’ skill.
I also always intended to overlay the scene with gameplay screen details such as the ‘life bar’ and scores but I decided against this once I saw how intense and real the scene had become and it really felt like you were stood there watching the fight unfold rather than simply playing a game. This is the very quality that I hoped to achieve where you are using every bit of your imagination to really live the moment. I am so pleased with the end result that it has 100% created the platform for exciting developments… Round Two!
£545.00
My brother had a NES, I was useless at ‘Duck Hunt’ so I stuck to ‘Paperboy’ on the Amiga. My mate John had a SNES and ‘Streetfighter 2’, he was great at it – why was I so bloody useless? I loved the game, a million miles away from ‘Potty Pigeon’! I think I did improve, slightly but would always get slapped down by the fatty in the nappy or my head kicked off by a screeching girl.
Yet ignoring my pitiful displays my memories I take from this game far outweigh the embarrassment and I loved creating this piece. Has it made me want to get back involved with the game? Yes. Will I be any better now we have the use of the internet ‘how to’ videos? No chance! It has made me think back to quality time with quality life-long mates who I know more than ever that I need to make time to see them more, different world, new battles, same characters.
The original plan for this was to create a really gritty market scene and have the characters fighting amongst it but after seeing the vibrancy of the ‘Masters Of The Universe’ piece I changed direction and chose to use a backdrop of a stunning temple where the full spectrum of colours could be embraced and amplified. So, what you see is actually brutal yet beautiful, something that I have often embraced in darker pieces where we consider the negative as an art form and a thing of beauty through striving to master ones’ skill.
I also always intended to overlay the scene with gameplay screen details such as the ‘life bar’ and scores but I decided against this once I saw how intense and real the scene had become and it really felt like you were stood there watching the fight unfold rather than simply playing a game. This is the very quality that I hoped to achieve where you are using every bit of your imagination to really live the moment. I am so pleased with the end result that it has 100% created the platform for exciting developments… Round Two!
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MD Studios
1 Gransden Park, Potton Road, Abbotsley, Cambs, PE19 6TY United Kingdom
Tel: 07984 601370 Email: info@markdaviesbritishartist.co.uk
© 2024 Mark Davies British Artist.
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